Atlan (Human) for 5E

Strangers from another world, the Atlan (commonly called humans) were trapped on Aetaltis when the arcane gates to their homeland were destroyed in an arcane disaster. Over 300 years later, their ancestors have made Aetaltis their new home, and they fight alongside the native Aetaltans to defend against the forces of Darkness.

A human warrior prepares to do battle with the forces of Darkness. (Art by Mitchell Malloy)


  • male man, men (pl.); all human males
  • female woman, women (pl.); all human females
  • species human (s., pl.)
  • adjective human
  • native atlan


  • Height 5’ 9” (175 cm)
  • Weight 150 lbs (68 kg)
  • Hair Color Blonde, red, brown, black
  • Eye Color Blue, gray, green, brown
  • Skin Color White to black
  • Physical Maturity 13 years
  • Lifespan 80 years


  • Patron Enaros Toletren
  • Secondary Enaros Modren, Phensral
  • Favored Primary Cultures Agthorian, calliosan, valenar, outlander, primitive, freemen, selenthean, spicer
  • Favored Secondary Cultures Any
  • Restricted Primary Cultures None
  • Favored Classes Any
  • Restricted Classes None
  • Favored Occupations1 Any
  • Restricted Occupations Liberator


The first human explorers were members of a world-spanning society known as the Atlan Alliance. At the time of the humans’ arrival, the region was still struggling against the remnants of Endroren’s hordes, and the humans felt that it was their duty to aid the people of Aetaltis. Drawing on the vast resources of their home world, the Atlan Alliance helped to bring order back to the Amethyst Sea.

For years the Alliance reigned as the primary power in the region. Their dominance lasted until the year 105 AC, when a mystic cataclysm of staggering proportions destroyed every major human city on Aetaltis and shattered the gates that led back to their home world. The tragedy left the Alliance colonies in ruins and the survivors trapped on Aetaltis.

In the more than three centuries since the Cataclysm, no one has been able to reactivate the World Gates. With no possibility of leaving, the humans made Aetaltis their home. Like their ancestors, modern humans are devoted to order and organization and are constantly striving to find logic and reason in the world around them. Often they attempt to help others by imposing their order upon them, and while this is normally done with the best of intentions, those that are being “helped” do not always welcome the humans’ aid.


Humans are always trying to understand and make sense of the world around them. Once they discover a thing they are seldom satisfied to leave things as they are. Instead, humans try to improve upon or impose order on whatever they discover. This trait has led humans to make many great discoveries and advancements. It has also led them into conflict, since they have a tendency to help others ‘understand and fix’ things even if the other person is perfectly happy with the way things are. Humans place a high value on knowledge, but they also put great importance on land ownership. The more land the human owns, the more important and powerful he becomes in the eyes of their peers.


Humans stand around 5’ 9” (175 cm) tall and weigh roughly 150 pounds (68 kg). Their skin ranges from almost white to dark brown to black. Hair color may be blonde, red, brown, black or any shade between. Eye color varies just as much, ranging from blue-gray and green through dark brown. Humans reach majority at the age of 13 and live between 80 and 100 years.


Humans get along very well with dwarves and have maintained a strong relationship with them since the Alliance’s arrival on Aetaltis. They also get along well with halflings. Humans have a tense relationship with drothmals due to a number of violent confrontations between the races when the humans first arrived on Aetaltis. They have a distant relationship with the fey, who humans find largely incomprehensible and thus unsettling. Orogs are accepted, but no longer trusted due to the number of orogs that turned to Darkness during the Alliance settlement of the Amethyst Sea. Humans are the only race that gets along well with newardins, whom the humans treat as if the newardins were members of their own race.


Humans make their homes throughout the Amethyst Sea, although the majority of them live along the sea’s northern coast and on the Agthorian Plain. They are known for their grand construction projects. Most of the canals, theaters, aqueducts, highways, and similar structures in the region are a result of human development. Due to their origins as a mixed-race culture, their lands reflect this and are a colorful mixture of people. Humans are not drawn to any particular occupation but prefer those where they can clearly see the results of their efforts.


Most humans worship the Enaros. They favor Toletren and Modren over the other Enaros, but only slightly. Some humans still practice Atlan Centering and make it a part of their daily life. Ancestor worship is rare among the humans.

Human Names

Humans have two names. The first is their given name, given to the human at birth by their parents. The second is their father’s family name.

  • Male Names Aelinar, Corsos, Corlis, Darvos, Joachim, Kynus, Rainin, Tevis, Ulmor and Melchim
  • Female Names Alia, Laril, Dorma, Vellea, Ania, Unyl, Malia, Cressi, Talay and Medeyl


As the descendants of explorers, soldiers and colonists it is not uncommon for an Aetaltan human to become an adventurer. The classes they choose are varied, with no one being preferred over the others. The same is true of the human motivations for adventuring.

Human Racial Traits for 5E

  • Ability Score Increase Your ability scores each increase by 1.
  • Size Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
  • Speed Your base walking speed is 30 feet.
  • Languages You can speak, read, and write atlan (common) and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Dwarven curses, Elvish musical expressions, Cheebatan business phrases, and so on.


As we're just getting started posting new material, there will be topics we haven't covered yet. In most cases you can easily read between the lines to understand the meaning, but we wanted to note some areas where we have expanded material that we'll be sharing.

(1) Occupations will be introduced in a future post.


  • Art by Mitchell Malloy and Jordy Lakiere

Discover Aetaltis...

To learn more about the World of Aetaltis, check out a full index of our past content posts here!

All game rules published under Open Game License v 1.0a.

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